THE WORLD · 2D ACTION-ADVENTURE PLATFORMER

Qamaris was alive before it became Rufat.

Rufat is a handcrafted, story-driven 2D action-adventure platformer built around exploration, combat, traversal and light Metroidvania elements. The Workshop begins with the life that existed before the ruin: households, markets, scholarship, law, craft, hospitality, family, work, disagreement and celebration.

قمريس

Remember the kingdom through the people who lived in it.

BEFORE

Qamaris

A kingdom shaped by East African and Red Sea influences, with the strongest visual and cultural grounding in Eritrean and Sudanese traditions. Its identity comes from ordinary life as much as kings, warriors or monuments.

AFTER

Rufat

What remains is fractured, quiet and unfinished. Memory survives in rooms, objects, routines and people-shaped impressions. Exploration is as much about understanding what was lost as overcoming what remains.

THE CREATIVE COMPASS

What does this tell us about the people who lived here?

That question sits underneath almost every Workshop page and contribution.

01

People first

A tiny domestic detail can reveal more about Qamaris than another grand monument.

02

Place matters

Each region has its own social history, atmosphere and kinds of memories.

03

Adapt, don't exclude

A good idea does not need to arrive perfectly canon-ready. The Workshop exists to help it find its Rufat form.

“Rufat is about remembrance.”

Workshop principle

WHERE NEXT?

Choose what you want to understand.